Trademark Class 28 for Protecting Toy, Game & Sports Equipment Brands
If your business deals in toys, games, gym equipment, or sports gear, your brand must be registered under Trademark Class 28. This class includes a wide range of recreational, athletic, and play-oriented products for personal and commercial use.
Whether you manufacture action figures, distribute cricket kits, or sell fitness gear and indoor games, securing your brand through trademark registration under Class 28 ensures exclusive rights and protection in the highly competitive play and sports industry.
Let’s explore what’s included in Trademark Class 28, what’s not, and how to register your brand accurately.
Understanding Trademark Classification in India
India, trademark registration is governed by the Trade Marks Act, 1999, which enables businesses to protect their brand elements—such as names, logos, and product lines—associated with specific goods or services.
India follows the internationally accepted Nice Classification system, which divides goods and services into 45 trademark classes—Classes 1 to 34 for goods and Classes 35 to 45 for services.
What Products Can You Trademark Under Class 28?
Trademark Class 28 includes a wide variety of toys, sports goods, games, and fitness equipment. These products cater to children, hobbyists, athletes, and fitness-conscious consumers across recreational and commercial markets.
Here’s a detailed list of what you can trademark under Class 28
- Toys for children – Dolls, action figures, stuffed toys, puzzles, toy vehicles, rattles, and electronic toys.
- Board games and card games – Chess, Monopoly-style games, playing cards, memory games, and interactive tabletop games.
- Outdoor sports equipment – Cricket bats, footballs, tennis rackets, badminton sets, basketball hoops, and goalposts.
- Indoor sports gear – Table tennis kits, carrom boards, dartboards, and gymnastic rings.
- Fitness and gym equipment – Dumbbells, resistance bands, yoga balls, exercise bikes, skipping ropes, and home workout kits.
- Water and adventure sports gear – Inflatable boats, pool floats, snorkeling fins, surfboards, and skateboards.
- Novelty and party supplies – Joke toys, party games, pinatas, magic trick kits, and festive props.
- Video game accessories – Gamepads, VR headsets, racing wheels, and handheld console accessories (excluding software).
These products are commonly sold by toy manufacturers, sports brands, gym equipment suppliers, and e-commerce retailers.
Explore the Complete List of Products Classified Under Trademark Class 28
Class 28 includes a wide array of recreational, athletic, and leisure items used by all age groups.
Use the search functionto scan the full list and ensure your products are correctly classified before applying for trademark registration.
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Looking for the right trademark class for your product? Check out our detailed article on choosing the appropriate class for trademark registration to identify the best fit for your product.
What Is Not Included in Trademark Class 28?
While Trademark Class 28 covers recreational and athletic items, certain related products are classified under different trademark classes based on their function or market use.
Here are common exclusions from Class 28, with correct classifications
- Video game software and downloadable gaming apps fall under the trademark class for software and digital goods (Class 9), as they are considered electronic content rather than physical toys.
- Sportswear, gym clothing, and protective athletic gear such as jerseys, shorts, and gloves are part of the trademark class for clothing and footwear (Class 25).
- Medical and therapeutic fitness devices like physical rehabilitation bands or posture correctors fall under the trademark class for medical equipment (Class 10), if they’re intended for clinical or health use.
- Amusement park machines and coin-operated games are filed under the trademark class for machinery (Class 7), especially if powered or installed in commercial entertainment facilities.
- Educational kits and learning tools that are primarily used for academic or instructional purposes may fall under different classes based on their content and delivery format—typically the trademark class for printed materials (Class 16) or the trademark class for educational services (Class 41).
Determining the exact trademark class for your product can be tricky, especially when items overlap in function. If you’re unsure where your goods fit, use our Trademark Class Search Tool to find the right match and avoid rejection or delays.
Intellectual Properties You Should Trademark Under Class 28
If you’re in the sports, fitness, or gaming industry, securing your brand under Trademark Class 28 is essential for protecting your identity in a fast-evolving and competitive market.
Here’s what you should consider trademarking:
- Company Name – Your business name (e.g., “FunFit Toys Pvt. Ltd.”) used on packaging, catalogs, or eCommerce listings.
- Brand Name – Names like “PlayKraft,” “Sportster,” or “GymPro” that represent your toys, fitness products, or game collections.
- Product Line or Series Names – Specific ranges such as “Junior Champs Cricket Series” or “SmartPlay Puzzle Kits.”
- Logos and Visual Marks – Symbols or emblems printed on toys, gym gear, or sports packaging.
- Slogans or Taglines – Trademark catchphrases like “Let the Game Begin” or “Move. Play. Win.” used in marketing campaigns.
These elements help your recreational or sports product brand gain credibility, prevent copycat branding, and maintain distinctiveness in the marketplace.
List of Popular Brands Registered Under Class 28
Many well-known toy manufacturers, sports brands, and fitness equipment companies have secured trademarks under Trademark Class 28 to protect their identity across global and domestic markets.
Here are some notable examples:
- Nerf – A popular toy brand known for foam dart guns and active play products.
- Cosco – A leading Indian brand offering sports gear and fitness equipment like rackets, footballs, and gym accessories.
- Funskool – One of India’s largest toy companies, manufacturing puzzles, board games, and educational toys.
- Hasbro – A global brand with a wide portfolio of games, action figures, and children’s entertainment toys.
- Yonex – Known for high-quality badminton rackets and other professional sports gear.
- Decathlon (Domyos, Kipsta) – Offers a wide range of fitness and sports accessories, including gym equipment and team sports kits.
- Hamleys – An iconic toy retailer with branded toy collections for children of all ages.
These brands rely on Trademark Class 28 to establish and protect their position in the toy, sports, and fitness segments.
Why Register Your Trademark Under Class 28?
In the toys, games, and sports goods industry, product design and branding play a central role in consumer appeal and market trust. Registering your trademark under Class 28 ensures your brand enjoys legal protection, exclusivity, and recognition across online and offline platforms.
Key Benefits for Toy, Game & Sports Brands
- Exclusive Ownership of Your Brand Identity
Protect your name, logo, and product lines from duplication in both domestic and international markets. - Secure eCommerce and Export Opportunities
A registered trademark is essential for selling on platforms like Amazon, Flipkart, and through B2B or OEM partnerships. - Prevent Infringement and Imitation
Safeguard your designs, packaging, and product branding from lookalike competitors. - Build Brand Trust with Parents, Athletes & Retailers
Customers are more likely to trust and purchase from registered, established brands. - Enable Product Line Expansion
Trademark protection allows you to extend your toy, sports, or fitness product range under one unified identity.
If you’ve read this far, you likely know if your product falls under Class 28. If it does, now’s the perfect time to take the next step—apply for trademark registration today with expert guidance from LegalWiz.
Still evaluating your next steps? These resources will help you make an informed decision:
- When and why you should trademark a name
- What can be registered as a trademark
- Different types of trademarks in India
- Trademark registration fees and costs in India
- Documents Required for Trademark Registration in India
10,000+ Brands Trust LegalWiz.in for Trademark Protection
From toy startups and board game creators to sports equipment brands and home fitness suppliers, LegalWiz.in has helped thousands of Indian businesses protect their products under the correct trademark class.
With in-depth knowledge of Trademark Class 28, our team ensures your brand is filed accurately—whether you’re catering to children, athletes, or fitness enthusiasts.
Why Choose LegalWiz.in for Your Trademark Registration?
Whether you’re launching a new toy line, scaling your sports brand, or manufacturing home workout gear, LegalWiz.in simplifies the trademark process under Class 28 with full legal support and zero hassle.
Here’s why product-based businesses trust us
- Correct Class Filing – We help you avoid misclassification and rejection by filing under the right trademark class.
- 100% Online Process – Register your trademark from anywhere in India with a smooth, paperless process.
- Transparent & Affordable Pricing – Fixed-cost plans ideal for MSMEs, startups, and eCommerce brands.
- Expert Legal Assistance – End-to-end support for filing, responding to objections, and renewals.
- Pan-India Brand Trust – Backed by thousands of successful filings across the product and consumer goods sector.
Get Your Trademark Registered Today!
Your toy, sports, or fitness brand deserves to be protected from imitation.
Register under Trademark Class 28 with LegalWiz.in and get the expert support you need to build a secure and trusted identity.
📞 Book a free consultation call today.
Frequently Asked Questions
Does Class 28 cover sports equipment?
Yes. The sports trademark class (Class 28) includes a wide range of sporting goods like balls, bats, rackets, and fitness equipment.
Is gym clothing or sportswear included in Class 28?
No. Clothing and footwear fall under the trademark class for apparel (Class 25), not Class 28.
Can I register both sports equipment and toys under the same trademark?
Yes, as long as both products fall under Class 28 and are sold under the same brand name, they can be registered together.
How do I confirm if my product fits under Class 28?
Use our Trademark Class Search Tool to check the correct trademark class before filing your application.
Can I register a trademark for toys or sports goods before launching the product?
Yes, you can file based on your bona fide intent to use the mark commercially in the toy or sports category.
Is my trademark protected across other classes automatically?
No. Trademark protection applies only to the class(es) you register in. If your products cover multiple categories, you must file in all relevant classes.
What if I file in the wrong trademark class?
If you choose the wrong trademark class, your application may still get processed, but your trademark won’t be legally protected for the relevant goods or services. This means others could legally use a similar mark in that correct class, and you wouldn’t have grounds to stop them. Moreover, trademark fees are non-refundable, so you’d have to file a new application in the correct class and pay the fees again.
How long does registering a trademark take?
Trademark registration in India typically takes 6 months to 2 years, depending on any objections or third-party opposition. For a detailed overview of the process, read our complete guide on trademark registration process in India.
How long is my trademark valid, and how often should I renew it?
In India, a registered trademark is valid for 10 years. You must renew it every 10 years—either within 6 months before or after expiry—to maintain your rights.

Amisha Shah
Amisha Shah heads content at LegalWiz.in, where she transforms complex legal concepts into clear, actionable insights. With extensive experience in legal, fintech, and business services, she helps startups and enterprises navigate regulatory challenges through engaging, accurate content that empowers informed business decisions.